OK, I'm a little bit late to the game here. All of these systems have been around for several years now, but I recently picked up Spirit of the Century, Reign and FantasyCraft, and I must say, I'm now a big fan of the Fate 3.0, the One Roll system and the MasterCraft system. I've since picked up the Wild Talents Essential Edition, Starblazers, Diaspora and all the character class pdfs from Crafty Games. All excellent products. There are a few one-roll PDFs on my to-buy list (as soon as I finish Starblazers, it's a big book). And I cannot wait for Dresden Files to come out this summer.
It seems a bit odd to me that two of these game systems (One Roll and MasterCraft) are fairly crunchy systems, given my general preference for story-focused games. But they both have an elegant, streamlined mechanic that I appreciate, and the flexibility to make (and to model with in-game rules) a mind-boggling variety of characters. There's a sweet-spot for me where the rules still provide structure to support my character ideas, but also provide enough flexibility to let me make almost anything I want. All three of these games hit that sweet spot exactly.
And I love the toolkit feel of both Wild Talents and FantasyCraft. I am always more interested in tools that help me make the game my own.
And Fate 3.0 (in all its variations) is almost a perfect game in my mind. I was thinking of developing a game that had many of the same beats, and I've largely lost my motivation. Fate 3.0 handles almost everything I wanted, and often handles it in a more-elegant way than I would have.
Anyway, if you haven't checked out these games, please do. They are well worth your time.
-Rich-
Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums.
Wednesday, January 20, 2010
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Adventures in the Wondrous City of Cathlarian
So, sometime before Christmas, my son asked me to run a D&D game for him. I've been mostly running narrative focused games lately. ...
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Ok, I'm a little late to the game, but I just saw Chris Chinn's post on specialization in point-buy systems. Let me start by saying...
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All RPGs have one thing in common. To succeed, the players must trust the game master, the other players and the game system itself. Trust i...
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I admit it. I prefer rules-light systems, and apparently I'm not alone. Most narrative games seem to lean towards simpler, more streamli...