Neuroshima Hex is a great little board game. It's easy to learn. Quick to setup, quick to play. With my group of friends, we could often get 3 to 5 games in a single setting.
Needless to say, as a big iOS geek, I was excited to see Neuroshima Hex come to the iPhone--especially since I haven't had a chance to play the actual board game in over two months.
Overall, it's an excellent game. If you like the board game, you'll like this. And even though there's only an iPhone version, it plays well on the iPad in x2 mode (maybe better than on the iPhone itself). But it's not perfect. I find rotating the pieces is a little too difficult. There's no "undo move" if you make a mistake (though you can exit back to the main menu and then resume the game, and if you haven't completed your turn, it will start your turn over).
My biggest complaint, however, is the AI. Don't get me wrong. I've had a blast playing against it. But I haven't lost a single game yet--even when I play the 4-player mode with all the AIs cranked all the way up. There have been a couple of close battles, but there have also been a lot of blow-away games where I just crush everyone.
Like many iOS versions of board games, this makes an excellent travel edition. It's cheaper than the real-world version, if you just want to give Neuroshima Hex a try. I just hope they bump up the AI in the next release (PS: NS Guys, call me if you want some help with that. I've got some ideas.).
-Rich-
Semi-random, somewhat opinionated thoughts about pen and pencil role-playing games. I hope to create a forum for discussing the care and feeding of story and plot in a RPG. Many of my theories come from my experience as a struggling fiction writer. I feel that there can be a healthy cross-pollination between the two mediums.
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