My Dirty Little Secret
This strikes me as odd, since my tastes have continually moved towards story focused, independent games.
One obvious explanation has been my inability to find (or convert) other players. If I break out a copy of Sorcerer, everyone stares at me as if I'd sprouted a third arm. However, I can always find players for D&D (or anything by White Wolf, for that matter).
And, from the murmurs I've been hearing, DnD4E includes a number of narrative/indie-ish ideas. Oh, it will undoubtedly be more tactical than I really care for. But, we both talk about creating specific roles for all the characters in the game. Of course, I'm talking about narrative roles, and I suspect they're talking about tactical roles. But, if you are playing stories with a significant action/adventure flavor, then these two ideas become intertwined.
DnD4E promises to be faster--which is a good thing.
DnD4E claims to require less GM prep work. I wrote an entire essay on the evil of prep work. This must also be a good thing.
DnD4E supposedly focuses on opportunities rather than restrictions, that is a very good thing.
DnD4E says it is focused on fun. Fun's good. I like fun.
Mostly, though, it turns out that one of my long lost friends is one of the DnD4E developers. I spotted him while obsessively watching YouTube videos from the Dungeons & Dragon's Experience. I probably haven't talked with him in 5 years, but the video prompted me to drop him a line. So, even if DnD4E completely disappoints me in every other possible way, at least it has done some good in my life.
I really want DnD4E to be a good platform for compromise games. They might not be exactly what I want, but maybe they'll be good enough. And maybe, just maybe I can corrupt a few more players over to the dark side.
But, I'm worried that I will be disappointed, and I think the tension between hope and fear is just feeding my rapidly growing obsession.